Counter strike condition zero free download for pc
Waking from three hours of restless, alcohol-fuelled sleep, to find a comatose Steve Hill less than a foot away in an adjacent bed, rasping like an overheating electric saw, glasses precariously hanging off one ear in a pool of his own drool – only makes it worse. After four and a half hours, we arrived at the grandiose building, and were promptly ushered out of the vehicle by clucking Frenchmen towards the galleries housing a host of VU Games developers demonstrating their wares to the press.
Throngs of pallid, under-nourished journos shunted their way from one room to the next as Hill and I peeled off in opposite directions. We had work to do.
My mission – to track down legendary developer Randy Pitchford, who, it was rumoured, was as big as a giant and had a rocket launcher for an arm. Visibility was down to a minimum as I eked my way through swathes of bodies, matted together with sweat and spilt coffee towards the Gearbox stand showing Counter-Strike: Condition Zero, the single-player version of the greatest online shooter of our time.
Suddenly it appeared, looming from the greyness like a beacon to the lost, drawing in slack-jawed observers like fireflies to a lantern. Standing in front of me, was the man himself, Mr Randy Pitchford, not a bazooka-toting behemoth, but an affable enthusiastic man. During a lull in the action, I took the opportunity to ask how you, as the commander of your team of special forces soldiers, would be able to interact with your comrades.
The first of these is getting your team to do what you want. Basically they should be enhancing your experience of the game, not counteracting it,” explained Randy chirpily.
Like a newborn I wedged myself between the two animated hunks of flesh that stood either side of me to get a better view. Things were beginning to get interesting. Randy was now in an ebullient mood so I thrust my Dictaphone nearer to his face to record his every word.
We decided it was important that we give the player some direct control over what their team-mates do. And what about the second approach to interacting with your team-mates? An example of this is walking into an open area where there is potential to be sniped. So the first bot will go to a certain point and cover the next guy as he makes his way to the same spot, so that the whole group moves together like a real military unit.
Gesturing for me to have a go, I clutched the controls in tepid palms. Twenty seconds later, I was dead, decapitated by a well placed LAW rocket. Eager to make amends I tried again, attempting to outflank the enemy with my squad of three highly trained soldiers. It was then I noticed it.
These bots are very different. Lifelike some might say. They worked together in a well-organised team, opting for differing routes depending on their past experiences. These are written to a file which tells them what kind of things happened when they played before, negating any chance of predictability and on this occasion, scuppering my feeble and poorly thought out plans for an ambush.
Randy then informed me that hardened Counter-Strike veterans will be in for a stern test, while partially solidified FPS players will find even some of the earlier levels, seriously challenging. Such was the tension, in fact, that while we watched the action unfold, the Stimpy lookalike started shaking uncontrollably with excitement, buck teeth knocking violently against his kneecaps, dislodging pieces of his lunch and sending them arching off in random directions as he trembled.
Picking out a piece of cold fish which had lodged itself in my ear, I asked Randy to tell us a bit about the new types of missions, and some of the new mission goals we could expect to see in CZ. These new goals may involve getting your whole squad from one side of the map to the other without losing a single man.
So you have to start thinking about how to play each level differently. In this case you may send one man out as a decoy, while the rest of you take another path. Once the level was complete a wry smile tinted with smugness crossed his face for the briefest of moments before composure returned and the demonstration continued. So another objective may be trying to complete a mission where every member of the team is forced to use the same weapon.
This throws up a totally different tactical situation. In any given mission there are nine objectives and each of these is divided into modes. The narrative mode will involve the classic types of mission goals such as defusing a bomb, rescuing hostages and planting surveillance equipment.
Certain soldiers specialise in certain skills, so someone with a high accuracy potential will be worth investing in as he has the potential to become an incredible sniper.
Suddenly a high-pitched squeal cut its way through my ear drums, emanating from the back of the rabble of journos which had, unbeknown to me, converged on the CZ stand, behind which stood the other developers, vacant, confused and unsure of what to do next while everyone ignored them.
Fortunately Randy understood. Each territory will have three or four missions. In each one there are nine different objectives. So overall, there are about mission goals in the whole game. Newcomers will be taken care of with an in-depth tutorial. But Randy, undeterred by the bobbing heads, was intent on pushing on. As you start making money though, you can recruit guys to join your team and buy yourself better weapons. What skills will they have? Moans of hatred from everyone else. This one is their ability to ct to the sounds that they hear, such as knowing what weapons are being fired at them.
Knowing things like this will affect their behaviour. The tactics skill represents their ability to communicate with each other and move together as a unit.
Condition Zero was looking little short of stunning, with an engine so brilliantly enhanced that it was barely discernable from the original Half-Life one. As I pushed my way through the rabble, I threw a cursory and somewhat sympathetic glance to the man at the Nascar stand, isolated and ignored bar one suited man who stood like a wax figurine, holding a gaming wheel steady at a slight leftwards i angle.
The verdict was clear. No game on show that day could come close to competing, and as I clambered back on the bus. I realised that any team-based first-person W shooter out this year would have trouble doing so too.
And so another press trip was over, ending the way each one does. Well, this was Paris after all Got to work, had a cup of coffee, a muffin, a banana. Checked my emails Hold on there was something else At about hours we received a Code Red from Tac-Ops, who relayed the position of a terror cell to us.
Major draaaag. So after afternoon tea and a nap, we pootled off in a stealth chopper to have a look, infiltrated their base and you’ll never guess who we found. Osama Bin Laden. Heh, who would have thought it? In Somerset of all places. One minute you’re sitting around sharpening a knife on your stubble, the next your intestines are being used as a skipping rope by some terrorist’s niece. It’s a job where you never know what dangers you’ll be facing tomorrow, whether you’ll live to see another day.
Danger, intrigue, brutal firefights, a battle of wits against the most uncompromising and brutal men on the planet. It’s a scenario which many an online shooter, in particular Counter-Strike , has tried to replicate The impudent little twat gets to you so much that all you end up thinking about is how much you’d like to grab the little prick by the neck, slap off his glasses, and hang him out of a window by his ankles while beating him round the back of the legs with a sawn-off oar.
And I don’t think I’m alone in thinking that What’s more, how the hell are you supposed to improve when you die within seconds of each round? Counter-Strike: Condition Zero, that’s how. At least, that’s what we’ve been led to believe until now. Due 16 months ago when it was still being developed by Gearbox , Condition Zero claims to be the single-player version of Counter-Strike, the world’s favourite online shooter.
Which obviously means, you don’t need to go online to play it. Now, from what we could gather from the information trickling out of Ritual who appear to have totally changed the game since the Gearbox days , this meant an 18 mission, worldwide campaign against terror, where you and a collection of intelligent bots fight as a team to thwart terrorist cells, in all-new missions not too dissimilar to the ones you currently play online.
We were wrong. Split into two parts, Condition Zero’s first half we’ll come to the other, far superior half later offers an 18 mission, worldwide campaign against terror, where you singlehandedly fight to thwart terrorist cells, while a handful of brain-dead Al team-mates stand around looking at flowers urging you on to do everything for them, in missions not too dissimilar to the kind of basic, bedroom-coded rubbish you’d expect from a ten-year-old making their first foray into level designing.
And you can’t play them online. Or with other people. Before you wade into the action, you’re offered a training course, which is basic at best, and inadequate at worst. After this, it’s on to the campaign. Each of the 18 missions begins with a token cinematic sequence, outlining the mission goals defuse bomb, rescue hostages, kill VIP etc before you set off on your lonely trek.
In fact, while we’re here, why don’t we get a feel for a typical mission? The first level picks you up and plops you down, deep underground. The Japanese underground to be precise, where you find yourself on a tube, keeping one eye out for terrorists and one on the white panties peeking out cheekily from beneath the skirts of the Japanese schoolgirls sitting opposite you hey, they said they were 16 OK?
The next thing you know, you’re getting beaten round the head by a man who looks like a South American paedophile, while his mate wires up a bomb and randomly shoots passengers.
Mustering all your years of training, you pass out, waking just in time to see the bomb go off. Now you’re pissed – especially as those schoolgirls have gone. Kidnapped apparently. With the place swarming with counter-terrorists CTs , you’re ready to join with your compadres and pump your assailants up to the fillings with lead. Sadly, only one other CT, Gerald the model-train enthusiast, will come with you.
He opens a door. You walk through. He closes the door behind you and wishes you luck. The bastard!
– Counter-Strike: Condition Zero Download
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