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This should be fixed for both Maya and Maya Thomas Aleo juillet 25, FYI – this has been fixed for the version and also works with Curve to Tube is broken in It freezes Maya. Maya doesn’t support it. I just installed this tools, but there isn’t “Weight Editor” in “Bonus Tools” menu. Tonarino Totoro juin 15, Which OS? Unfortunately this plugin is only available for Windows. Any workaround? Nic Sievers juin 07, I always use that script. When is the release of “Maya Bonus Tools” scheduled?

Is it slowing down?. This maya hasn’t come out yet. When will it be out? Any idea when bonus tools coming? Samir Bajwa novembre 17, Maya Bonus tools?? I checking everyday No bonus tools for Maya yet? When please? Thank you :D. Autodesk Maya Bonus Tools Gratuit. Afficher la liste de souhaits Continuer l’exploration. Nom de liste de souhaits. Informations sur la version:. If you need more professional customization support, consider joining the Autodesk Developer Network.

Trial versions are available for most Autodesk products. Download your free days trial version today. You can obtain Autodesk desktop software for development use on an on-going basis by joining ADN at the Standard or Professional membership level too. All the information and resources needed to use Autodesk cloud-based software and components in your own web and mobile applications can be found on the Autodesk Forge Developer Portal.

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Choose the Snap to curves button from the Status Line. Press the middle mouse button over the cube and drag it; the cube will move over the curve while remaining snapped to the curve, refer to Figure The Snap to points button is used to snap the selected objects to the closest control vertex or pivot point. Now, set the Width divisions and Height divisions to 10 , and then click in the viewport to make a plane.

Next, create a cube in the viewport, as discussed earlier. Next, select the cube and choose the Snap to points button from the Status Line and drag the cube with the middle mouse button; the cube will snap to the closest control vertex of the polygonal plane. The Snap to Projected Center button is used to snap an object joint or locator to the center of the other object. Now, select the locator and choose the Snap to Projected Center button from the Status Line; the locator will snap to the center of the polygonal plane.

The Snap to view planes button is used to snap the selected object to the view plane of the viewport. The Make the selected object live button is used to make the selected surface a live object. A live object is used to create objects or curves directly on its surface. To create a cube on the surface of the sphere, choose the Make the selected object live button from the Status Line; the sphere will appear in green wireframe.

This group in the Status Line helps you control various objects. The objects with input connections are affected or controlled by other objects, whereas the objects with output connections affect or control other objects. The Inputs to the selected object button is used to edit all input connections for the selected object such that the selected object gets influenced by another object.

The Outputs from the selected object button is used to select and edit the output operations of an object. The construction history is used to track the changes made on an object at a later stage.

Sometimes, the construction history may make a particular file size heavy. To decrease the file size, you can deactivate this option. This group in the Status Line is used to access all render controls in Maya. The Render the current frame button is used to render the selected viewport at the current frame using the Arnold renderer.

Choose the Render the current frame button from the Status Line; the Render View window will be displayed. The Render View window shows the rendered view of the selected scene, refer to Figure , whereas Output Window will display all the rendering calculations made for rendering the active scene, refer to Figure This tool helps you to adjust the lighting or the shading attributes of the rendered scene and then update it as per the requirement.

To render the current frame, choose this button from the Status Line; the Render View window will be displayed. Now, press the left mouse button and drag it in the Render View window to set the selection for IPR rendering. As a result, Maya will render the selected part only. In other words, it will help you visualize your scene dynamically. Now, if you make changes in the color or lighting attribute of the scene using Attribute Editor , the selected part will be rendered automatically.

On choosing the Display render settings window button, the Render Settings window will be displayed, as shown in Figure This window comprises of all controls needed for rendering. These controls help you adjust the render settings such as resolution, file options, ray tracing quality, and so on.

On choosing this button, the Hypershade window will be displayed. Using this window, you can create shading networks. The Hypershde window is discussed in detail in the later chapters. On choosing this button, the Render Setup Editor window will be displayed, with the Render Setup editor on the left and the Property Editor on the right.

The Render Setup editor allows you to create layers, collections and overrides, whereas the Property Editor allows you to set their corresponding values. On choosing this button, the Light Editor Global Mode window will be displayed.

This window lists all lights in the scene with commonly used attributes for each light. This group in the Status Line helps you quickly select, rename, and transform the objects that are created in the viewport. Some of the options in this group are in hidden modes. To view them, move the cursor over the arrow on the left of the input field and then press and hold the left mouse button on it; a flyout will be displayed.

Now, select the required option from the flyout; the corresponding mode will be displayed. By default, the Absolute transform mode is active. The transform modes are discussed next. The Absolute transform area is used to move, rotate, or scale a selected object in the viewport. To do so, invoke the required transformation tool from the Tool Box and enter values in the X , Y and Z edit boxes in the Absolute transform area, refer to Figure Now, press ENTER; the selected object will be moved, rotated, and scaled according to the values entered in the edit boxes.

The Absolute transform area takes the center of the viewport as a reference for transforming an object. The Relative transform area is also used to scale, rotate, or move a selected object in the viewport, refer to Figure This area is similar to the Absolute transform area with the only difference that the Relative transform area takes the current position of the object as a reference point for transforming an object. The Rename area is used to change the name of a selected object.

To rename an object, select the object from the viewport whose name you want to change; the default name of the selected object will be displayed in the text box in the Rename area, refer to Figure You can select an object in the viewport by entering its name in the text box in the Select by name area, refer to Figure The Sign In option is used to sign in to the Autodesk account. On selecting Explore Purchase Options from this drop-down list, open the Autodesk Store web page from where you can buy various Autodesk products.

The toggle buttons in the Sidebar Buttons group are used to invoke tools, editors, and windows. The Modeling Toolkit window is used to perform multiple modeling specific operations.

The tools in this window allow you to define and control multiple character setups in a single window. The Attribute Editor is used to control different properties of the selected object. On choosing this button, the Tool Settings window of the selected tool will be displayed.

The Channel Box is used to control the transformation and the geometrical structure of the selected object.

The Layer Editor is used to organize the objects in a scene when there are many objects in the viewport. Multiple objects can be arranged in the layer editor to simplify the scene. By default, the keyable attributes of selected object s are displayed in the Channel Box.

In this window, three areas will be displayed in the Keyable tab: Keyable , Nonkeyable Hidden , and Nonkeyable Displayed. Next, choose the Close button. The Shelf is located below the Status Line, as shown in Figure The Shelf is divided into two parts. The upper part in the Shelf consists of different Shelf tabs and lower part displays the icons of different tools.

The icons displayed in this area depend on the tab chosen, refer to Figure You can also customize the Shelf as per yourrequirement. To do so, press and hold the left mouse button over the Menu of items to modify the shelf button, refer to Figure ; a flyout will be displayed, as shown in Figure Various options in this flyout are discussed next.

The Shelf Tabs option is used to toggle the visibility of the Shelf tabs. On choosing this option, the Shelfs tabs will disappear, and only the tool icons corresponding to the selected tab will be visible. The Shelf Editor option is used to create a Shelf and edit the properties of an existing Shelf.

When this option is chosen, the Shelf Editor will be displayed in the viewport, as shown in Figure In the Shelf Editor , you can change the name and position of shelves and their contents. You can also create a new shelf and its contents using the Shelf Editor. The Navigate Shelves option is used to choosethe previous or next Shelf of the currently chosen Shelf.

On choosing this option, a cascading menu will be displayed, as shown in Figure The options in the cascading menu are discussed next. The Previous Shelf option is used to choose the Shelf that comes before the currently chosen Shelf. For example, choose the Rendering tab; the rendering specific icons will be displayed.

Next, press and hold the left mouse button over the Menu of items to modify the shelf option; a flyout will be displayed. Choose Navigate Shelves from the flyout; a cascading menu is displayed. From the cascading menu, choose Previous Shelf ; the Animation tab is chosen displaying the dynamic specific icons.

The Next Shelf option is used to choose the shelf that comes after the currently chosen Shelf. The Jump to Shelf option is used to choose the specific Shelf by entering its name. On choosing this option, the Jump to Shelf window will be displayed, as shown in Figure Enter the name of the shelf in the Shelf Name text box and choose the OK button; the Shelf tab with icons specific to the corresponding shelf are displayed.

The New Shelf option is used to add a new Shelf tab to the existing Shelf. On choosing this option, the Create New Shelf window will be displayed, as shown in Figure Enter a name for the new Shelf and choose the OK button; a new Shelf will be created, as shown in Figure The Delete Shelf option is used to delete a shelf.

On choosing this option, the Confirm message box will be displayed, as shown in Figure Starting with Maya , the devkit is distributed separately. They can be downloaded from the end of this page. There is general product support information from: Maya Knowledge Network. Qt Source modified for Maya. A brief overview of Maya API and top 10 important classes. Maya Plug-in Internationalization. Maya C Plug-in Wizard.

Render Pass Concepts and Techniques. Maya Viewport 2. Viewport 2. Maya devkit Downloads. Training and Support. Company overview. Investor relations. Diversity and belonging. Autodesk Foundation. Launches the Free Learning Resources web page which gives you access to exclusive day trials for Autodesk customers with professional learning content providers. Launches the AREA web site. Launches the Maya Facebook page. Launches the Autodesk Account web site, where you can track and manage your Autodesk products, licensing, services, and benefits.

Launches the Maya Release Notes page on the Autodesk Knowledge Network where you can find the latest release notes for this version of Maya. Launches the Report a Bug web site where you can report an issue with Maya. Launches the Maya Ideas forum, which lets you suggest and vote for ideas to improve Maya. When using Maya , you automatically allow Maya to collect desktop analytics data. The first time you start the application, a dialog box displays to notify you of this.

To disable data collection, select Desktop Analytics and disable the check box in the dialog. Launches the Autodesk Store website where you can find free trials of other Autodesk products.

 
 

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Autodesk Maya is a complete computer-aided 3D animation software application. It’s an expandable documentattion, capable of working with complex data. Maya has all the tools you need to complete your project and covers all the production stages :. Download Autodesk Maya and discover the most productive environment to autodesk maya 2018 documentation free download out your 3D animation projects.

Download Autodesk Maya right now and create spectacular models in three dimensions Vote 1 2 3 4 посетить страницу 6 7 8 9 Requirements and additional information:. The trial version can autodesk maya 2018 documentation free download used for 30 days. Compatible with bit Windows 7 Professional and Windows 8 Professional. To start the installation, extract the folder and run the Setup.

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Autodesk maya 2018 documentation free download

 

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